Monday, 16 June 2014

Experimenting With Foley

To create this sound we got someone with loud shoes to walk on the spot. We used a room which echoed with a concrete floor, so that the sound of walking would be more defined then if we used a room with carpet, because the sound wouldn't have been as loud.
We put the Ipad close to the footsteps to make sure that we just captured the sound of the footsteps rather then other sounds around where we were recording.  





To create this sound we got one of the group members to breathe heavily, while I held the Ipad close to her, so that we could hear the breathing because we first tried it further away but we couldn't pick up the breathing well and it didn't sound as good as when we recorded it closer to her. 
We also had to create a sound that sounded realistic, which took a couple of attempts before we started to record.





This sound took a lot of trial and errors in order to create a sound that was realistic. We first tried pushing a school chair into a group of chairs, but it didn't create a loud enough crash and the crash wasn't very successful because is sounded like one chair hitting another, which didn't sound realistic. 
We decided to get one member to sit on an office chair and push herself into a group of chairs. This worked well because it was a big enough noise to sound like a realistic crash. We did it in the same room as we did the footstep sound in, which meant that the sound echoed, making it louder.




This sound was created by one of our group members slowly rustling a hula hoop crisp bag, while I held the Ipad directly next to the packet. I did this to make sure that the Ipad picked up the sound clearly because if I held it further away, the Ipad didn't pick up the rustling because it was so quiet.
We tried a few other objects before we got to the crisp packet, but they didn't give the same effect because they didn't sound as realistic as the crisp packet did, due to the material being less crackly as the the crisp packet when it was rustled. 



We used the door going into the room we used to create the footstep and the crash noise because the room echoed the sounds that we created. We found out that if we slowly opened the door, it would create a creaking sound and because the sound echoed it meant that it gave a eerie effect.
While making this sound, we didn't have to put the Ipad directly by the door because the sound echoed in the room anyway.





To create this sound, we got one of our group members to hit their fists together because we tried to create the sound by hitting a chair and a book but they didn't have the same effect because it didn't sound realistic.
In order to record the sound, I had to bring the Ipad really close to where her fists were because we tried it further away, because we didn't want her to hit the Ipad, but when we played it back, we couldn't hear the sound very well.





For this sound, we did some trail and errors on dropping different objects, such as books and shoes, and we tried slapping the table and hitting the table with our fists, but they didn't sound like gun shots. Then, we dropped a metal bin on the concrete floor and it made a sudden bang and the echo of the room made the sound carry on, which sounded like a gun shot.
We recorded it by putting the Ipad near to the bin being dropped to make sure that we could get the loudest sound, which would make it sound more realistic.



This was another easy sound to create because one of our group members had a set of keys on them, so we got her to jingle them and we recorded them.
However, the recording was more difficult because the keys were quiet, so the first time we recorded them we couldn't hear it properly, so we had to re-film it and put the Ipad close to the keys while they were jingling in order to pick up the sound.

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